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PhD Student
Departamento de Comunicação e Arte | Universidade de Aveiro
Campus Universitário de Santiago
3810-193 Aveiro
Email: This email address is being protected from spambots. You need JavaScript enabled to view it.
Tel: (+351) 234 370 389 (ext. 23700)


Daiana Maciel is a composer and conductor, PhD candidate and master in Music at the University of Aveiro in the area of​​Composition. Bachelor's degree in Orchestral Composition from the Federal University of Bahia/Brazil, in Choral Composition from the Faculdade Seminário Teológico Batista do Norte de Brasil/Recife, and a postgraduate degree in Choral Conducting from the Federal University of Bahia.He has been working in Music Teaching (Instrumentation) and Choir Management for 20 years. He studied musical composition with Paulo Costa Lima, Wellington Gomes and Sara Carvalho. As a conductor, she conducted choirs and orchestras at International Festivals under the guidance of maestros Jean Reis, Isaac Karabtchevsky and Sara Lynn Baird. He is currently researching gamification, with proposals for compositions in the structure of board games, and on the audience's experience in game concerts.


Doctoral Project
The Dimensions of Experience as a tool to evaluate audience engagement in gaming concerts
Gilberto Bernardes Almeida
The history of contemporary Western music is marked by great transformations; One of them is the growing number of collaborative concerts, making the audience increasingly present in the process of creating a musical work. This investigation aims to evaluate the incidence of “Dimensions of Experience” (aesthetics, education, entertainment and escapist) in collaborative concerts with works written in the structure of board games, created using the Unity game development tool. The interaction between the public and the musical work will be through digital platforms in real time. The empirical investigation will be based on a collection of data on the individual and collective experience of each participant. Through the results, we intend to validate the four dimensions of the public's experience in each work and define a theoretical framework on the levels of public involvement in this context, which will be disseminated through a Theoretical-Practical e-book.

Keywords: Musical composition; Gamification; Audience; Dimensions of Experience